AI Insights · Timothy · April 2022
Top 5 Third Person Games on iOS in Austria: Q1 2022
A look at the performance of the top 5 third-person games on iOS in Austria during the first quarter of 2022, including key metrics like weekly downloads, revenue, and active users.
During the first quarter of 2022, the top five third-person games on the iOS platform in Austria showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics:
Subway Surfers from Sybo Games ApS saw fluctuating weekly revenue, peaking at approximately $959 in late December and then experiencing a low of $217 in mid-January. Weekly downloads were quite robust, starting at 6.7K and stabilizing around 4K to 5K towards the end of the quarter. The game maintained a strong user base, with active users ranging from 49.4K to 62.1K.
Going Balls by SUPERSONIC STUDIOS LTD had modest revenue, with a peak of $94 in late January. Weekly downloads varied, reaching a high of 2.3K in late January and dropping to around 1.3K by the end of March. Active users showed a steady trend, ranging between 5.0K to 6.5K throughout the quarter.
Mario Kart Tour from Nintendo Co., Ltd. exhibited a notable revenue peak of approximately $2.0K in early January, followed by a gradual decline to $649 in mid-March. Downloads saw a significant drop from 2.7K in late December to 857 by the end of March. Active users were relatively stable, fluctuating between 14.3K and 16.5K.
PUBG MOBILE by Tencent Mobile International Limited generated substantial weekly revenue, peaking at $151K in mid-January and maintaining figures around $70K to $100K towards the end of the quarter. Downloads were relatively low, with a high of 1.7K in late December and a low of 643 in late March. The game had a consistent active user base, ranging from 17.2K to 20K.
Money Rush from Rollic Games had minimal revenue, peaking at $25 in early February. Downloads were highest in late February at 1.1K but declined to 259 by the end of March. Active users peaked at 2.7K in late February, with a gradual decline to 1.2K by the end of the quarter.
The data for these apps comes from Sensor Tower, and more detailed insights can be found there.